Video Game Showcase

Created: 10/30/23

Tags:

ART 108 | Game Design Word Count: 240

Game Name: Dodge Karts

Itch Page Link

Role: Artist

Credits:
Background Music: Rock it by Coma-Media

When going over the game in the playtest and unity build, there were no apparent bugs or glitches found. Due to the game's simplicity, the likelihood of anything going wrong was small. The real problem we had was the difficulty ramp as time went on was not fully tested so after a certain time, the game because almost impossible to keep playing as the interval of cars spawning is to low.

img Current Version of The Game

The game at is current state is complete. The only real changes that would be made are not related to core mechanics of what we had planned out. One of the main things we thought to add was speed boost which could get you further ahead, but with no real way of tracking how far the player has gone, we never got around to adding it.

img Alpha Version of the Game

The main changes we did to the game since alpha was adding more car textures and creating a parallax background. This was all really easy to do because the game was consistently moving. We were able to reuse the script for the road movement and just slow them down to create the desired affect.

The textures were also really easy to do for me as I only had to make one spritesheet per car type. I was able to reuse the shader that I made for the sedan and apply it to the other car varients making different colors easy to make.

img Game Logo