SOLO PROJECTS
These are some of the latest projects I've been working on during my time in college
Game Board
9/10/2024 | this game was created in 5 days to help show off what is possible to make within a short amount of time. A simplified demo of this was created for a lesson to help a beginner class get started in game design.
Game Page itch profile
Untitled Tower Defence Game (Work in Progress)
9/10/2024 | I am currently still developing this game so the name is only temporary. The idea behind this game was you need to manage multiple dungeons at once while hordes of enemies pour in to try and defeat you. the only way to stop them is by using traps and impeding the enemy's progress to the end of the dungeon.
Game Page itch profile
Port Lochne (Modded Map)
4/22/2022 | This map was created in the hammer editor used for the source engine of the game Garry's Mod. The map is used for the game mode "Trouble In Terrorist Town." The map design is of a city cargo station made entirely from scratch. I did not make any of the textures or complex props.
Steam PageGROUP PROJECTS
Death Tides
7/27/2024 | This game was part of a week long game jam. I was the lead artist, coder, and game designer. I worked with one other person who helped with some art assets and programming. My main role in this was creating the enemy AI and the world design which used a chunk loading system to increase overall performance.
Game Page
Devil's Acre
12/15/2023 | This was a class group project in which I mainly focused on the enviroment art. I also pitched in on the code and created the final boss's AI and attack moves. The overall project time was around 2 months in total.
Game Page
Dodge Karts
10/27/2023 | This was a class partner assignment where I took on the artist roll. I used unity's shadergraph mechanic to change the car colors so I could save time and reduce the required amount of tilesheets.
Game Page
All Out Riot!
11/23/2023 | This was the second project I lead. I mainly focused on the art of the game but also did some coding. The main coding aspects I did was the dungeon generation and the player's gun mechanics. The game was never finished due to most of the group leaving the project during mid terms.
Game Page
Whoop Man!
5/3/2023 | I was the artist and level designer for this project. I focused mostly on creating tilesets and basic puzzle levels. I did small amounts of code to make the puzzles in levels work. This was my first attempt on leading a team. One of the major issues we ran into and something I learned from was that we did not use github or any software to keep everyone's project up to date.
Game Page