SOLO PROJECTS
These are some of the latest projects I've been working on during my time in college

Dice Climber: Shelf of Chaos
5/20/2025 | This was my first attempt at creating a platformer. I created all the assets and code that runs in the game. I created a modular design to all the different mechanics like enemy movement, cutscenes, and interactables.
Game Page itch profile
Spirit Outbreak
4/19/2025 This was my capstone project for my Digital Media Arts BFA. The goal was to stop hordes of ghosts from reaching their target. The main genre is a trap defense game where you place walls and traps to stop the enmies from reaching their goal.
Game Page itch profile
Port Lochne (Modded Map)
4/22/2022 | This map was created in the hammer editor used for the source engine of the game Garry's Mod. The map is used for the game mode "Trouble In Terrorist Town." The map design is of a city cargo station made entirely from scratch. I did not make any of the textures or complex props.
Steam PageGROUP PROJECTS

Death Tides
7/27/2024 | This game was part of a week long game jam. I was the lead artist, coder, and game designer. I worked with one other person who helped with some art assets and programming. My main role in this was creating the enemy AI and the world design which used a chunk loading system to increase overall performance.
Game Page
Devil's Acre
12/15/2023 | This was a class group project in which I mainly focused on the enviroment art. I also pitched in on the code and created the final boss's AI and attack moves. The overall project time was around 2 months in total.
Game Page
Dodge Karts
10/27/2023 | This was a class partner assignment where I took on the artist roll. I used unity's shadergraph mechanic to change the car colors so I could save time and reduce the required amount of tilesheets.
Game Page
All Out Riot!
11/23/2023 | This was the second project I lead. I mainly focused on the art of the game but also did some coding. The main coding aspects I did was the dungeon generation and the player's gun mechanics. The game was never finished due to most of the group leaving the project during mid terms.
Game Page
Whoop Man!
5/3/2023 | I was the artist and level designer for this project. I focused mostly on creating tilesets and basic puzzle levels. I did small amounts of code to make the puzzles in levels work. This was my first attempt on leading a team. One of the major issues we ran into and something I learned from was that we did not use github or any software to keep everyone's project up to date.
Game Page