SOLO PROJECTS
These are some of the latest projects I've been working on during my time in college
Dice Climber: Shelf of Chaos
5/20/2025 | This was my first attempt at creating a platformer. I created all the assets and code that runs in the game. I created a modular design to all the different mechanics like enemy movement, cutscenes, and interactables.
Game Page itch profile
Spirit Outbreak
4/19/2025 This was my capstone project for my Digital Media Arts BFA. The goal was to stop hordes of ghosts from reaching their target. The main genre is a trap defense game where you place walls and traps to stop the enmies from reaching their goal.
Game Page itch profile
Port Lochne (Modded Map)
4/22/2022 | This map was created in the hammer editor used for the source engine of the game Garry's Mod. The map is used for the game mode "Trouble In Terrorist Town." The map design is of a city cargo station made entirely from scratch. I did not make any of the textures or complex props.
Steam PageGROUP PROJECTS
CleanUp Crew!
7/29/2025 | For this project, I worked on the gun system and inventory system. This was the first time I messed around with items effecting the players abilities aditively where multiple of the same items stacked on each other. I also created all the UI for the game and used a 3rd party server to create a leaderboard system for the game. My team worked on this game for one week for the MechJam VI game jam on Itch.ioD.
Game Page
Idol Of Ashes
6/9/2025 | I worked on the background systems and UI for this game. To be specific, I worked on the quest system, inventory, and dialog systems. I also messed around with Unity's shader system to create a toon shader and also worked on all the User Interface for the game. Our team was able to make this game within one week for the Major Game Jam 7 event on Itch.io.
Game Page
Death Tides
7/27/2024 | This game was part of a week long game jam. I was the lead artist, coder, and game designer. I worked with one other person who helped with some art assets and programming. My main role in this was creating the enemy AI and the world design which used a chunk loading system to increase overall performance.
Game Page
Devil's Acre
12/15/2023 | This was a class group project in which I mainly focused on the enviroment art. I also pitched in on the code and created the final boss's AI and attack moves. The overall project time was around 2 months in total.
Game Page
Dodge Karts
10/27/2023 | This was a class partner assignment where I took on the artist roll. I used unity's shadergraph mechanic to change the car colors so I could save time and reduce the required amount of tilesheets.
Game Page